When Carly Parker’s friend Yumiko goes missing under very mysterious circumstances, Carly’s search for her friend leads her headfirst into a ancient mysterious game known only as Rabbits. Soon Carly begins to suspect that Rabbits is much more than just a game, and that the key to understanding Rabbits, might be the key to the survival of our species, and the Universe, as we know it.
In the series premiere of Rabbits, Carly Parker's search for her missing best friend leads her to a mysterious nameless ancient game the players refer to only as “Rabbits;” a secret, dangerous, and occasionally fatal underground game, where the prizes
In our third episode, Carly’s search for Yumiko leads to an obscure underground radio station, a vintage t-shirt reveals an impossible photograph, and a work of classic modern art appears to contain a strange secret.
Carly and Jones visit a reclusive billionaire who appears to know a whole lot more than he’s letting on, and Carly begins to seriously consider the fact that Rabbits might be much more than just a game.
In the penultimate episode of Season One, Carly and Jones dig further into The mysterious Gatewick Institute, and another conversation with Alan Scarpio reveals more about the game, and the enigmatic figure known as Hazel.
Join podcast host Amanda Morrison, her producer Mitch, and conspiracy theorist friend, Colin, as they work to uncover the truth behind an age-old, secretive group known only as the Leap Year Society, whose enigmatic present day recruitment program is ine
Something’s wrong with Rabbits. This season, Riley Bennet works to track down a mysterious entity known as The Traveler in order to untangle an inconsistency in the game. But is it an inconsistency in the game, or an irreparable tear in the fabric of re
Riley digs into the wild patchwork of coincidences that got her into the world of Rabbits: the mysterious disappearance of a woman named Jenny Slater, an inconsistency in season one, and a question. What really happened at the end of the Ninth iteration o
Riley begins to understand the danger of her quest as the search for the Meechum Radiants leads her to South Elk Gaming Company’s Path Cards - a divination tool that might be capable of accessing whatever mysterious intelligence lies at the heart of Rab
An old recording of a disturbing scientific study involving Path Cards - and the trail of destruction behind it - prompts Riley to seek out her own Path - one that points towards the mysterious traveler, and a Public Radio Alliance veteran named Carly Par
A series of seemingly unrelated stories including the legend of St Germain, a drifter walking out of a military base, and the final footage of two missing two missing hikers, coalesce around a mysterious cave in the desert, and lead Riley back to a famili
As the mysterious forces behind Rabbits begin to push back, Riley once again finds herself in the Magician’s arcade where she is finally forced to accept what she’s known deep down all along: the game is on.
A series of gruesome murders and the violent deaths of those who investigate them, appear inexplicably linked to Rabbits, and Riley’s quest to find out what's happening with Rabbits leads her to some very unexpected allies